A fee that never touches the pool
As little as a fifth of what DraftKings and FanDuel keep. A $10 seat is $10.30 — and all $10 goes to the players.
Know your players and get paid for it every week — not once a season. Every pick is a card you can buy and sell right through the game, and the pool pays whoever is holding it at the end.
Draft real players. Every pick is a card you own — and the MVP race, the bonus boards and the milestones below pay it as the games happen.
Live
Free to make. Your account opens at $0, and nothing is charged until you enter a paid contest.
As little as a fifth of what DraftKings and FanDuel keep. A $10 seat is $10.30 — and all $10 goes to the players.
Draft a player, then buy more of him or sell him, right through the final whistle. You trade players you know — not a 150-lineup lottery.
Draft a player and his card is yours through the final whistle. It is paid by what he scores. You play players you know — not a 150-lineup lottery.
Stop losing every week hoping to hit first place once. The pool pays every card that scores, so a good week pays even when somebody else had a better one.
A real contest of skill: real results for real players with real knowledge.
Draft players into your card. Every pick is a card you own.
The big sites make more when you play more, so they email you, text you, match your deposits and rank you in reward tiers. We keep 3% of what you enter and nothing else — so there is nothing we need you to do.
Nobody gains by throwing a game here, because nothing here pays on who wins. Your cards pay on what your players actually do, and there is no way to bet against anyone — you can only sell what you hold.
Everything we have to say is on this site, when you come to it. Spending limits, a break or self-exclusion are in your Account, and the server holds you to them.
Reading the game…
Every category the pool pays a bonus on, ranked across every game on the card — not against the people you drafted with. This is the real board from the most recent slate in each sport, not a sample.
DraftKings and FanDuel take their fee out of the prize money, before anybody is paid. Ten Five Three does not touch the pool at all: ten seats at ten dollars is a hundred-dollar pool, every time. The one charge is a 3% processing fee, added on top of your entry and charged to each player when the draft starts.
A $10 seat costs you $10.30, and all $10 goes into the pool. The same $10 in a typical tournament elsewhere is raked 10–12% before the payout table sends most of what is left to the top of the field. About a quarter of what the big sites take, and it is arithmetic rather than a promotion — there is no bonus to expire and no rollover to clear.
Every square is one pick on a real, finished board, shaded by what it returned per dollar staked — green paid, red did not. Hover or tap one and it shows exactly how the score was earned, stat by stat. This is the last card played, not an illustration.
Reading the last card…
Every other fantasy game scores a lineup. Here each player you draft is a card with its own share of the pool. You can see what each one is worth while he is out there scoring, and at the final whistle the pool pays every card by what its player did.
Every other fantasy game locks your roster the moment the draft ends. Here a pick is a card: break your lineup into its players, put a price on one, and sell him — before the games, or in the middle of them, while he is out there scoring. The market shuts at the final whistle, and whoever is holding the card then is the one the pool pays.
Not winner-take-all. Your share is what your roster scored against what the whole contest scored — divided to the cent, with nothing left over and nothing taken out. A good afternoon pays even when somebody else had a better one.
Every player you draft counts, so there are no positional minimums and nothing to set before kickoff. The board is ranked by what a player is actually likely to score here — which is not the same order as everybody else's. The buyer pays a 0.25% trading fee on top of the price. The seller keeps every cent of it.
A whole day's slate or a single game — across the NFL, college football, baseball, basketball, hockey and golf. The board says how many games, how many seats and when entry closes.
Snake order against the real roster for the games you picked. Every player you take counts: there are no lineup slots, no bench and no positional minimum.
Scores, plays and stat lines from a live feed, once a minute, and a ticker that calls every scoring play, every milestone and every lead change. At the final whistle the gold lock goes on while the scores are confirmed and the pool is paid.
Buy and sell cards before the games and all the way through them, as the price moves: scores, plays and stat lines from a live feed, once a minute, and a ticker that calls every scoring play, every milestone and every lead change. At the final whistle the gold lock goes on while the scores are confirmed and the pool is paid.
When the last game is final the pool divides itself, pro rata, to whoever holds each pick. Nobody has to be watching for it to happen.
These numbers are read out of the scorer when this page loads, so they cannot drift from what a contest actually pays.
What a $1 card paid on every drafted player, last week, on one line: 1.0x is your dollar back, 2.0x is two. Point at anybody to see the game that paid it.
Build your own board for a game, a slate or a season, or draft off a creator's. A list fills your auto-draft queue and shows beside every player in the draft room.
What the data says, written up by the site and its hosts - every number from real slates, every method on the page.
A finished slate, played back from the first kickoff to the last play: every player's score as it stood, moment by moment, scored by the contest's own rules.
The short version. Tap a question.
Pick a contest on the Drafts page and press Join. It is a snake draft: 30 seconds a pick, and the order reverses every round. The room starts the moment every seat is taken by a person, and not before. Once it is full you have 10 seconds to pull out and get your entry back.
The pick clock is 30 seconds, 45 when a pick costs $25 or more, and a minute from $100 a pick. You also have 30-second timeouts to call: 3 a draft, 6 from $25 a pick, 9 from $100. If your clock runs out, the pick is made for you from your queue, or from the best player left if your queue is empty.
Every pick is a card: your share of what that player scores in that contest. Your cards are on the Portfolio page. They can be bought and sold until the contest's first game starts.
The whole entry pool is paid out - nothing is kept from it. It is divided by points: each card is paid the pool times its player's points, over all the points scored by the players drafted in that contest. The bonus boards in the lobby (the MVP, the category leaders, the milestones) add points on top.
Wherever you see per $1 - the lobby's MVP board, the heat maps, your Portfolio - it means what $1 on that player pays.
To buy, type a name in the box at the top of the Market - any sport - or press Buy on a heat-map tile, a ticker card or one of your Portfolio cards. You see the player's record, his three markets (single game, slate, season), and a price scale. Move the slider to your price and press the one button: it says whether you buy now from somebody selling at or under your price, buy part and bid for the rest, or leave a bid that waits for a seller.
Selling is the same screen from the other side: what you hold and what it cost you, the best bid, and a button that sells now, sells part and lists the rest, or lists. Nothing is sent until you press it, and a bid or a listing can be taken down from the Desk.
Every card is priced per $1 of the slot it was drafted in. $1.00 is par - what the drafter paid - and it is also what an average drafted player pays back. So $2.00 per $1 means a player who pays twice what the average pick does.
The buy and sell screens put three yardsticks on one scale: Fair, the platform's own mark on him right now; His typical, what his $1 slot usually paid in a week or a night this season or last; and the best offer or best bid in the market. The coloured zones and the sentence under the slider say where your price sits: a steal, good, fair, a little high or expensive to a buyer, and the same lines read the other way to a seller.
A worked example: if a receiver's typical week pays $2.60 per $1 and a card of him is offered at $2.00, you are buying him 23% under what he usually pays.
A 3% processing fee on each entry, shown on the card before you join. On a trade the buyer pays 0.25% on top of the price, and the seller receives every cent. If you pull out of a room in time, or a room never starts, the entry and the fee both come back.
One seat a draft. You may take one seat in a draft and no more. The card shows how many seats a draft has before you join.
One account a person. If somebody knowingly opens a second account, themselves or through another person, every account they hold is closed.
Who may not play. You must be 18 or older, or older where your state says so. Our staff and the people who live with them may not enter paid contests. An athlete, coach, referee or other official may not enter a contest that is scored on games they take part in.
No scripts. Programs that pick, enter or trade for you are not allowed. The tools everybody has are on the draft screen: your queue, auto-draft from your queue, and loading your own rankings.
Experienced players are marked. A player who has entered more than 1,000 contests here, or won more than three prizes of $1,000 or more, carries an EXP mark beside their name in every draft room.
College games. Some states bar contests on college games. If you are in one of them, or live in one, college contests are not shown to you and cannot be entered.
Leaving. You can close your account under Account, Profile. Your balance stays yours and can be withdrawn whether the account is open or closed.
Each state decides what a fantasy contest may include, so those three are offered state by state. Where your state does not allow them - Colorado is one - they are switched off for you and the buttons are not shown. Drafting, holding your cards and getting paid work the same everywhere.
Write to us under Ask us something below and say it is a complaint. It can be about anything we do: your account, an entry, a score, a payout.
We look into it and answer you in writing, in that same thread, within ten days.
If you are in Colorado and our answer does not settle it, you may send your complaint in writing to the Colorado Division of Gaming within 30 days of our answer: 1707 Cole Blvd., Suite 300, Lakewood, CO 80401.
We answer here, not by email, so the thread stays with your account.
Everything you have asked, and what we said back.
Everything that has moved your balance.
Every time this account was signed in to, with the device, the browser and the address it came from.
Your current password is required. Every other browser signed in to this account is signed out when it changes.
Tightening a limit takes effect at once. Raising or removing one takes effect 24 hours later. They are held by the server and apply on every device.
Closes entries, card purchases and deposits for the time you choose. It cannot be shortened. Contests you are already in, and your balance, are unaffected.
Stops all play on this account for the period you choose, and it cannot be undone early. Your balance stays yours.