TenFiveThree.com
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Draft a roster. Trade it through the final whistle, buzzer, or out.

Every yard. Every goal. Every strike. Live, in dollars.

Know your players and get paid for it every week — not once a season. Every pick is a card you can buy and sell right through the game, and the pool pays whoever is holding it at the end.

Draft real players. Every pick is a card you own — and the MVP race, the bonus boards and the milestones below pay it as the games happen.

Watch it work — a draft, a buy, a sellWatch a draft, start to finish
4sports, live
…contests
3%fee, never out of the pool
Why Ten Five Three

Real players. Real knowledge.
Real results, every week.

3%

A fee that never touches the pool

As little as a fifth of what DraftKings and FanDuel keep. A $10 seat is $10.30 — and all $10 goes to the players.

Every pick is a card

Draft a player, then buy more of him or sell him, right through the final whistle. You trade players you know — not a 150-lineup lottery.

Draft a player and his card is yours through the final whistle. It is paid by what he scores. You play players you know — not a 150-lineup lottery.

No more boom and bust

Stop losing every week hoping to hit first place once. The pool pays every card that scores, so a good week pays even when somebody else had a better one.

A real contest of skill: real results for real players with real knowledge.

Demo mode · watch it work

Draft it. Buy it. Sell it.
Watch it move.

Draft it. Hold it.
Watch it move.

Draft players into your card. Every pick is a card you own.

The opposite of DraftKings and FanDuel

We won't chase you.
No emails. No texts. No bonuses to play more.

The big sites make more when you play more, so they email you, text you, match your deposits and rank you in reward tiers. We keep 3% of what you enter and nothing else — so there is nothing we need you to do.

The big sitesTen Five Three
Emails and texts to bring you backYesNever
Deposit matches and reload bonusesYesNever
Rewards and tiers for playing moreYesNever
Bets on who wins, the spread or the total — a result somebody could throwYesNone
What they keep of your entry8–16%3%

Nobody gains by throwing a game here, because nothing here pays on who wins. Your cards pay on what your players actually do, and there is no way to bet against anyone — you can only sell what you hold.

Everything we have to say is on this site, when you come to it. Spending limits, a break or self-exclusion are in your Account, and the server holds you to them.

What it costs

The pool is never raked.

DraftKings and FanDuel take their fee out of the prize money, before anybody is paid. Ten Five Three does not touch the pool at all: ten seats at ten dollars is a hundred-dollar pool, every time. The one charge is a 3% processing fee, added on top of your entry and charged to each player when the draft starts.

97¢of every dollar reaches the players

A $10 seat costs you $10.30, and all $10 goes into the pool. The same $10 in a typical tournament elsewhere is raked 10–12% before the payout table sends most of what is left to the top of the field. About a quarter of what the big sites take, and it is arithmetic rather than a promotion — there is no bonus to expire and no rollover to clear.

The house's share of every dollar entered
Ten Five Threeevery contest
3%
DraftKings · FanDuelhead-to-head
8–10%
DraftKings · FanDuel50/50s
9–10%
DraftKings · FanDueltournaments
10–12%
DraftKings · FanDuelsmall-stakes tournaments
15–16%

DraftKings and FanDuel figures: OddsReference, FanDuel DFS review (updated 19 July 2026) for head-to-head, 50/50s and tournaments; Establish The Run, Adam Levitan (1 September 2026) for small-stakes tournaments. Their rake varies by contest and is shown on each contest's entry page.

You don't need 150 entries to win here.

The big tournaments

A lottery on the right combination.

  • Top-heavy payouts. A $20 entry can win $1,000,000, and most of the field wins nothing.
  • Volume wins. Big fields allow up to 150 entries per player — $2,250 to $3,750 in one contest, spent to cover combinations. Those are the players who usually finish on top.
Ten Five Three

Paid for being right, one entry at a time.

  • Pro rata, not winner-take-all. Your share is what your roster scored against what the whole contest scored, divided to the cent.
  • Two ways to have an edge. Draft well, or trade well — buy the players the market has underpriced, before the games or during them.
  • One way to have an edge. Draft well. Every player you take is paid by what he scores, so knowing the players is the whole game.
Proof

What every pick actually paid.

Every square is one pick on a real, finished board, shaded by what it returned per dollar staked — green paid, red did not. Hover or tap one and it shows exactly how the score was earned, stat by stat. This is the last card played, not an illustration.

In play

The games, as they stand

Reading the board…
Heat map

What every pick paid

Reading the last card…

Five sportsNFL, college football, MLB, NHL and PGA TOUR golf, each with its own ticker and scoring.
Slate bonusesSlate MVP, most strikeouts, most bases, milestones — tracked live on the boards above.
A trading floorSell a whole card or a piece of one, right through the game. Offers light up green.
Your cards, liveEvery card you hold and what it is worth, play by play, right through the game.
Draft roomsSnake drafts against real people, single games to whole slates. A room starts when its last seat is taken.
It takes about a minute.
01

Every pick is a card you own

Every other fantasy game scores a lineup. Here each player you draft is a card with its own share of the pool. You can see what each one is worth while he is out there scoring, and at the final whistle the pool pays every card by what its player did.

01

Your picks are tradeable

Every other fantasy game locks your roster the moment the draft ends. Here a pick is a card: break your lineup into its players, put a price on one, and sell him — before the games, or in the middle of them, while he is out there scoring. The market shuts at the final whistle, and whoever is holding the card then is the one the pool pays.

02

Everyone who scores gets paid

Not winner-take-all. Your share is what your roster scored against what the whole contest scored — divided to the cent, with nothing left over and nothing taken out. A good afternoon pays even when somebody else had a better one.

03

No lineup slots, no bench

Every player you draft counts, so there are no positional minimums and nothing to set before kickoff. The board is ranked by what a player is actually likely to score here — which is not the same order as everybody else's. The buyer pays a 0.25% trading fee on top of the price. The seller keeps every cent of it.

How it works

Four steps, and the last one happens without you.

  1. 1

    Pick a card

    A whole day's slate or a single game — across the NFL, college football, baseball, basketball, hockey and golf. The board says how many games, how many seats and when entry closes.

  2. 2

    Draft

    Snake order against the real roster for the games you picked. Every player you take counts: there are no lineup slots, no bench and no positional minimum.

  3. 3

    Watch your cards

    Scores, plays and stat lines from a live feed, once a minute, and a ticker that calls every scoring play, every milestone and every lead change. At the final whistle the gold lock goes on while the scores are confirmed and the pool is paid.

  4. 3

    Trade while you watch

    Buy and sell cards before the games and all the way through them, as the price moves: scores, plays and stat lines from a live feed, once a minute, and a ticker that calls every scoring play, every milestone and every lead change. At the final whistle the gold lock goes on while the scores are confirmed and the pool is paid.

  5. 4

    Get paid

    When the last game is final the pool divides itself, pro rata, to whoever holds each pick. Nobody has to be watching for it to happen.

The full scoring table — read out of the scorer itself

These numbers are read out of the scorer when this page loads, so they cannot drift from what a contest actually pays.

Per play
A big afternoon
Best on the slate

Ten Five Three · A contest of skill · Gambling problem? Call or TEXT 1-800-GAMBLER · Privacy
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NCAAF
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NFL
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MLB
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NHL
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NBA
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WNBA
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UFC
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MARKET

Drafts

Multiples

What a $1 card paid on every drafted player, last week, on one line: 1.0x is your dollar back, 2.0x is two. Point at anybody to see the game that paid it.

Rankings

Build your own board for a game, a slate or a season, or draft off a creator's. A list fills your auto-draft queue and shows beside every player in the draft room.

Portfolio
Reading your positions…

Analysis

What the data says, written up by the site and its hosts - every number from real slates, every method on the page.

Recap

A finished slate, played back from the first kickoff to the last play: every player's score as it stood, moment by moment, scored by the contest's own rules.

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    Slate Watch
    Reading your cards and today's games…
    Market maker desk
    Pick a player to make a market in.
    Depth per 100 of par
    Offers in the booksend a bid at their ask
    Prints
    Time and sales
    Your quoteboth sides or neither
    Bid
    $
    Ask
    $
    Size
    Edge around fair
    ↑ ↓ on a price moves a tick, Shift for four · Enter sends · J joins · I improves · F centres on fair · [ ] skews · − = tightens and widens · Shift+X pulls all
    Peg to fairrun by the server · post only
    Sizes come from the ticket above. Every minute the server re-quotes both sides around fair, post only, so it never takes. It owns your quote in this market while it runs. It pulls both sides and pauses if fair jumps more than the breaker between checks, if a side would trade on arrival, or if there is no fair value, and it stops when the market closes. At most $100 a side and ten pegs.
    Alerts
    Waiting on youone press from a fill
    Your working quotes
    Position
    Blotter every market you are in
    Help

    How it works

    1. Draft Join a room. A snake draft, 30 seconds a pick, and it starts when every seat is a person.
    2. Hold or trade Every pick is a card. Sell it or buy more on the Market until the first game starts. Hold Every pick is a card you own. Your Portfolio shows what each one is worth as the games go.
    3. Get paid Your cards earn their share of the pool by the points they score. No rake.

    The short version. Tap a question.

    How does a draft work?

    Pick a contest on the Drafts page and press Join. It is a snake draft: 30 seconds a pick, and the order reverses every round. The room starts the moment every seat is taken by a person, and not before. Once it is full you have 10 seconds to pull out and get your entry back.

    The pick clock is 30 seconds, 45 when a pick costs $25 or more, and a minute from $100 a pick. You also have 30-second timeouts to call: 3 a draft, 6 from $25 a pick, 9 from $100. If your clock runs out, the pick is made for you from your queue, or from the best player left if your queue is empty.

    What do I own after the draft?

    Every pick is a card: your share of what that player scores in that contest. Your cards are on the Portfolio page. They can be bought and sold until the contest's first game starts.

    How do I get paid?

    The whole entry pool is paid out - nothing is kept from it. It is divided by points: each card is paid the pool times its player's points, over all the points scored by the players drafted in that contest. The bonus boards in the lobby (the MVP, the category leaders, the milestones) add points on top.

    Wherever you see per $1 - the lobby's MVP board, the heat maps, your Portfolio - it means what $1 on that player pays.

    How do Buy and Sell work?

    To buy, type a name in the box at the top of the Market - any sport - or press Buy on a heat-map tile, a ticker card or one of your Portfolio cards. You see the player's record, his three markets (single game, slate, season), and a price scale. Move the slider to your price and press the one button: it says whether you buy now from somebody selling at or under your price, buy part and bid for the rest, or leave a bid that waits for a seller.

    Selling is the same screen from the other side: what you hold and what it cost you, the best bid, and a button that sells now, sells part and lists the rest, or lists. Nothing is sent until you press it, and a bid or a listing can be taken down from the Desk.

    How do I know if a price is good?

    Every card is priced per $1 of the slot it was drafted in. $1.00 is par - what the drafter paid - and it is also what an average drafted player pays back. So $2.00 per $1 means a player who pays twice what the average pick does.

    The buy and sell screens put three yardsticks on one scale: Fair, the platform's own mark on him right now; His typical, what his $1 slot usually paid in a week or a night this season or last; and the best offer or best bid in the market. The coloured zones and the sentence under the slider say where your price sits: a steal, good, fair, a little high or expensive to a buyer, and the same lines read the other way to a seller.

    A worked example: if a receiver's typical week pays $2.60 per $1 and a card of him is offered at $2.00, you are buying him 23% under what he usually pays.

    What are the fees?

    A 3% processing fee on each entry, shown on the card before you join. On a trade the buyer pays 0.25% on top of the price, and the seller receives every cent. If you pull out of a room in time, or a room never starts, the entry and the fee both come back.

    What are the rules of play?

    One seat a draft. You may take one seat in a draft and no more. The card shows how many seats a draft has before you join.

    One account a person. If somebody knowingly opens a second account, themselves or through another person, every account they hold is closed.

    Who may not play. You must be 18 or older, or older where your state says so. Our staff and the people who live with them may not enter paid contests. An athlete, coach, referee or other official may not enter a contest that is scored on games they take part in.

    No scripts. Programs that pick, enter or trade for you are not allowed. The tools everybody has are on the draft screen: your queue, auto-draft from your queue, and loading your own rankings.

    Experienced players are marked. A player who has entered more than 1,000 contests here, or won more than three prizes of $1,000 or more, carries an EXP mark beside their name in every draft room.

    College games. Some states bar contests on college games. If you are in one of them, or live in one, college contests are not shown to you and cannot be entered.

    Leaving. You can close your account under Account, Profile. Your balance stays yours and can be withdrawn whether the account is open or closed.

    Why can't I see Buy, Sell or the Desk?

    Each state decides what a fantasy contest may include, so those three are offered state by state. Where your state does not allow them - Colorado is one - they are switched off for you and the buttons are not shown. Drafting, holding your cards and getting paid work the same everywhere.

    How do I make a complaint?

    Write to us under Ask us something below and say it is a complaint. It can be about anything we do: your account, an entry, a score, a payout.

    We look into it and answer you in writing, in that same thread, within ten days.

    If you are in Colorado and our answer does not settle it, you may send your complaint in writing to the Colorado Division of Gaming within 30 days of our answer: 1707 Cole Blvd., Suite 300, Lakewood, CO 80401.

    Ask us something

    We answer here, not by email, so the thread stays with your account.

    Your messages

    Everything you have asked, and what we said back.

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    2.18x'25 avg What a $1 draft card on him paid, on average, in that season — 1.00x is your dollar back, 2.00x doubled it.
    under 1x · lost money 1–2x 2–3x 3x and up not enough weeks yet Last wk last week's, tap it for the whole week · ADP his average pick in drafts like this one
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